Bounding boxes dont follow nodes?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
luvcraft
Posts: 23
Joined: Sun Apr 25, 2004 1:00 am
Location: Albuquerque, NM

Post by luvcraft »

setDebugDataVisible() draws the debug bounding box around the character where it should be (it also draws any joints and bones that aren't hidden by the character's skin), but the box it draws is NOT the box that's used for collision detection; it's just debug data.

Maybe I should try doing the transformed bounding box thing on something like the collision detection example and see if it has the same problem.
Post Reply