City Driving Demo (with motion blur)

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

Newton sucks anyways, use I recommend PhysX, TrueAxis or ODE. Newton is full of bugs, and Julio never admits them, it's always the person using Newton that is at fault.
i've never had problems caused by a bug. also it's used in lots of free\commercial projects (http://www.newtondynamics.com/links.html) and julio has no problems to admit if there is a bug in Newton and release a fix some days after
Sounds like whitetiger is Julio in disguise or something
Yes. Why not. Good Christmas, Spintz
Same shitty attitude and same bad english.
Why you don't do your fuc*ing business instead of taking a constructive discussion unrelated to you into personal? :evil:

I've suggested sio2 to post some source code to help finding out the bug better, but he don't want . The discussion ends right here.

You aren't related to this discussion in anyways. No one mentioned you. Don't take into issues you aren't related and don't waste my time answering you.

My goal was only to defend my work from wrong accuse if the bug was in sio2's code or to fix the bug if it was in my code. I don't want to make a personal or polemic discussion.

I will no more answer to anything who takes this discussion into personal or polemic. Don't waste my time.

BTW i'm not english, i'm italian. It's hard to speak in a language i don't know well :P
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Honours even so far; who will go for the win by fighting really dirty?
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

I didn't ask for help. I don't need help. I just needed to find a bit of time to investigate. I've now solved the issue and it was not a bug in my code.

Anyone interested in IrrNewt should read the following and make up their own mind as it's general usefulness:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=165

Also, earlier in that thread I raise the issue of numerical precision.
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Don't take it personal, my insults are actually directed towards Newton/Julio, not you. You make IrrNewt, not Newton. Don't be so sad man.
Image
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

Don't take it personal, my insults are actually directed towards Newton/Julio
So post in the Newton forum where Julio can defend his self, it has no sense to post here
I've now solved the issue and it was not a bug in my code.
Then post the fix, so we all can see this bug finally, or don't cry. If you don't, why we should belive the bug was in IrrNewt?
Anyone interested in IrrNewt should read the following and make up their own mind as it's general usefulness:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=165
Again another totally off-topic thing.

BTW If you don't like IrrNewt don't use it, instead of using it and lament EVERY TIME with IrrNewt for the bugs caused by your own code.

In that thread you have also PROMISED you wrote your own wrapper and use Physicx. Why you didn't so? Why are you using IrrNewt now? Why you say one thing and do another? I will be glad if you replace IrrNewt as soon as possible for your project, so you will stop to cry every time without providing links\code, saying completely off topic things and writing bad ""C++"" code
Also, earlier in that thread I raise the issue of numerical precision.
The 4th off topic. Good, Master. Do you want applause?

it would be humble for you to know you are the only with "numerical precision issues". There are Julio, Mercior and lots of others Newton coder who use the same tecnique IrrNewt use to transform units in the real world, and no one has still having "numerical precision issue".

And there is you, the only with this problem. your own fantasy? or another bug caused by bad written code?
Last edited by white tiger on Mon Oct 15, 2007 11:09 am, edited 3 times in total.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Maybe we could all follow Spintz' example and make this discussion more civilized and less personal now :?:
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

1. You've had months to address the issue of multiple materials on static meshes. You didn't need to wait for me to tell you how to do it. You're the one writing the physics tool - are you just wrapping functions with functions or do you actually know how to solve programming issues?

2. I'm not posting code just so I can get your approval. I don't care if you think I'm lying. Not one bit.

3. I used IrrNewt to build my prototype. I didn't know it was illegal to change my mind. Heaven forbid I use the simplest tool for the job. I knew its limitations and always expected to replace Newton at some stage. PhysX is great but requires a 38MB download by the end-user to get the drivers.

4. It's nice to know that I can ignore numerical precision issues just because no-one else thinks they have the issue.

5. You can't post a link to one non-trivial game project using IrrNewt?

6. I did you a favour. I promoted IrrNewt by posting a message in your IrrNewt thread so others could go and see it in action. I didn't need to do that.

7. If you had said you had an IrrNewt logo and asked for me to put it in the credits section - instead of demanding to know why it wasn't there - I'd have added it immediately. Despite this rudeness, if I do make another release using IrrNewt I will add a logo in the credits section.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

white tiger wrote:The 4th off topic
It's my thread! Anything I post in my thread is on-topic!

I see you've gone back and edited your post to add more vitriol whilst I was composing mine. Yet I'll still add an IrrNewt logo to my credits section for any future releases using IrrNewt. I'll let others decide who's being more level-headed...
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

This thread needs more happy faces....

:D :) 8) :lol: :P :wink:
Image
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

:D :) 8) :lol: :P :wink:
I'll second that.
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

ah, is there the list now? ok, follow it so :D
1. You've had months to address the issue of multiple materials on static meshes. You didn't need to wait for me to tell you how to do it. You're the one writing the physics tool - are you just wrapping functions with functions or do you actually know how to solve programming issues?
Wrapping functions with functions? You don't know IrrNewt at all. It has a lots of features not wrapped

I've searched the Newton forum and i found that assign 2 materials to the same node is impossible, in newton and in the real world. If you want two materials split into 2 nodes.

I found no way to do it. If you found a way explain it, post a link, or implement it by yourself since you are the only needing it.
Normal people simply split the node into 2
2. I'm not posting code just so I can get your approval. I don't care if you think I'm lying. Not one bit.
So don't announce bug with nothing you can provide to support your report. The general rule is all the libraries (including IrrNewt) have no bugs unseless you provide, trought some source code, that something goes wrong, only NOW there is a bug Have you understand? So the simply fact you say "there is a bug" with nothing, no code, no screens, no description of the bug, no conditions where it appears, means there is no bugs
3. I used IrrNewt to build my prototype. I didn't know it was illegal to change my mind. Heaven forbid I use the simplest tool for the job. I knew its limitations and always expected to replace Newton at some stage. PhysX is great but requires a 38MB download by the end-user to get the drivers.
i'm not interested why you haven't used Physx.

don't announce bug with nothing you can provide to support your report. [sorry for copy\paste, i have no time to waste for answer the same question 99999 times if someone don't understand]
4. It's nice to know that I can ignore numerical precision issues just because no-one else thinks they have the issue.
There is no numerical precision issue at all. I don't have it, others don't have it, you don't have it in reality, you haven't done any debugs, or get any errors, only assuming it because you have seen a multiplication perfectly legal and fear the precision forgetting a float is 32bit so the precision is minimal and forgetting that the complex physics calculations are a lot, lot more probable to miss the precision than the multiplication wich make the physics engine work a lot better, also in your lovely Physicx
5. You can't post a link to one non-trivial game project using IrrNewt?
why? do you want to copy and paste from? why you don't write code by yourself?
6. I did you a favour. I promoted IrrNewt by posting a message in your IrrNewt thread so others could go and see it in action. I didn't need to do that.
the 5th off topic

Why you posted this? I won't thank you because i didn't asked you
7. If you had said you had an IrrNewt logo and asked for me to put it in the credits section - instead of demanding to know why it wasn't there - I'd have added it immediately. Despite this rudeness, if I do make another release using IrrNewt I will add a logo in the credits section.
Do you like lists? well:

1- i asked you a question. i have all the rights to ask any questions i want
2- who asked you for the logo? i asked you for the link
3- i've only asked. it's not compulsory for the license so i cannot pretend it. But you have put links to all except for IrrNewt. But i can only ask, why have i choose LGPL?
4- do you know the difference between link and logo?
5- you perfectly know what\where is the logo
6- This is the 6th off topic. The topic was to fix the bug in your code or the IrrNewt bug
It's my thread! Anything I post in my thread is on-topic!
First off, this is out of the list, so it's illegal. Second off, did you buy the thread, so it's yours? The thread was about your demo, i thought
Maybe we could all follow Spintz' example and make this discussion more civilized and less personal now Question
Can we, sio2? Or not?

However i have absolutely nothing personal with sio2 :D :wink:
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

However i have absolutely nothing personal with sio2
You have a really strange way of showing it.

I don't want source from another project. I was giving you the opportunity to justify your library by telling others what it is being used with. Is it being used in a non-trivial commercial game?

If a static mesh consists of N materials then all that's required is a callback so the app can return the relevant material for a specific triangle index. The app builds a single collision mesh and an auxiliary data struct mapping triangle indices to materials. There - I've told you how to do it.
Last edited by sio2 on Tue Oct 16, 2007 4:50 pm, edited 1 time in total.
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

white tiger wrote:don't announce bug with nothing you can provide to support your report. [...] So the simply fact you say "there is a bug" with nothing, no code, no screens, no description of the bug, no conditions where it appears, means there is no bugs
I'm at a loss to understand why you apparently think that sio2 "announced" a bug in IrrNewt. What he actually wrote (clarified at least twice so far) seems fair and balanced.

It seems to me that sio2 is trying to find the problem, while right from your first post, you're more interested in assigning blame. So you may win this argument, but I doubt that you're going to persuade anyone to use, promote, or contribute to IrrNewt by continuing it.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

Ok, tried on my nvidia 6200.

Things in optios that are always same:
res. 800x600
vsync - disabled
filtering - anisotropic
fullscreen - enabled


=============

variable:

AA - disabled
blur - enabled
shadows - enabled


Image


50 meters further shadow dissapeir.


Image

AA - enabled
blur - enabled
shadows- enabled


Image

and all three off:


Image


ATI 9600 its all the same (exscept i am not alowed to install Fraps
to see screenshots and FPS). Logo is missing. Blur works but:

AA - enabled
blur - enabled

can see only sky and some distorted pixels at random position.

Looks like you are using other mesh as source for shadow and
fps is very low even without shadows. :?
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
Post Reply