first, the new X loader is great, large models that could take many minutes to load, now loads in 1 second! but i am curious about how it handles meshes that are exported with textures...
when deliberately removing the texture file i get 3 errors saying:
with 2 copies of the texture file, one in the same folder as irrlicht.dll and one in the folder with the mesh, there's no errors but it loads twice.could not open file of texture: xxx.jpg
...is there a way to get rid of the errors, or force irrlicht to look only once for the file?