ah, is there the list now? ok, follow it so
1. You've had months to address the issue of multiple materials on static meshes. You didn't need to wait for me to tell you how to do it. You're the one writing the physics tool - are you just wrapping functions with functions or do you actually know how to solve programming issues?
Wrapping functions with functions? You don't know IrrNewt at all. It has a lots of features not wrapped
I've searched the Newton forum and i found that assign 2 materials to the same node is impossible, in newton and in the real world. If you want two materials split into 2 nodes.
I found no way to do it. If you found a way explain it, post a link, or implement it by yourself since you are the only needing it.
Normal people simply split the node into 2
2. I'm not posting code just so I can get your approval. I don't care if you think I'm lying. Not one bit.
So don't announce bug with nothing you can provide to support your report. The general rule is
all the libraries (including IrrNewt) have no bugs unseless you provide, trought some source code, that something goes wrong, only NOW there is a bug Have you understand? So the simply fact you say "there is a bug" with nothing, no code, no screens, no description of the bug, no conditions where it appears, means there is no bugs
3. I used IrrNewt to build my prototype. I didn't know it was illegal to change my mind. Heaven forbid I use the simplest tool for the job. I knew its limitations and always expected to replace Newton at some stage. PhysX is great but requires a 38MB download by the end-user to get the drivers.
i'm not interested why you haven't used Physx.
don't announce bug with nothing you can provide to support your report. [sorry for copy\paste, i have no time to waste for answer the same question 99999 times if someone don't understand]
4. It's nice to know that I can ignore numerical precision issues just because no-one else thinks they have the issue.
There is no numerical precision issue at all. I don't have it, others don't have it, you don't have it in reality, you haven't done any debugs, or get any errors, only assuming it because you have seen a multiplication perfectly legal and fear the precision forgetting a float is 32bit so the precision is minimal and forgetting that the complex physics calculations are a lot, lot more probable to miss the precision than the multiplication wich make the physics engine work a lot better, also in your lovely Physicx
5. You can't post a link to one non-trivial game project using IrrNewt?
why? do you want to copy and paste from? why you don't write code by yourself?
6. I did you a favour. I promoted IrrNewt by posting a message in your IrrNewt thread so others could go and see it in action. I didn't need to do that.
the 5th off topic
Why you posted this? I won't thank you because i didn't asked you
7. If you had said you had an IrrNewt logo and asked for me to put it in the credits section - instead of demanding to know why it wasn't there - I'd have added it immediately. Despite this rudeness, if I do make another release using IrrNewt I will add a logo in the credits section.
Do you like lists? well:
1- i asked you a question. i have all the rights to ask any questions i want
2- who asked you for the logo? i asked you for the link
3- i've only asked. it's not compulsory for the license so i cannot pretend it. But you have put links to all except for IrrNewt. But i can only ask, why have i choose LGPL?
4- do you know the difference between link and logo?
5- you perfectly know what\where is the logo
6- This is the 6th off topic. The topic was to fix the bug in your code or the IrrNewt bug
It's my thread! Anything I post in my thread is on-topic!
First off, this is out of the list, so it's illegal. Second off, did you buy the thread, so it's yours? The thread was about your demo, i thought
Maybe we could all follow Spintz' example and make this discussion more civilized and less personal now Question
Can we, sio2? Or not?
However i have absolutely nothing personal with sio2