I noticed on my vista system on the terrainrendering example I get ~220 fps using d3d9 but over 300 fps using opengl. Wow I thought opengl was slowed by vista. Is this an engine or implementation issue or am I just lucky ?
I also noticed if you look up there is a 'big flat plate' in the sky(box) roof (renderer independant) - is this how the sky is supposed to look ? Not being critical, just trying to learn irr.