It is meant to be interactive fiction in the ethos of the original text adventures, rather than rogue genre, although there are elements of growth and development in the game, interms of upgrading your own instructions, and abilities, both through new technology and learning new skills. However the emphasis is not in killing things, but of interactive play in a well crafted and sculptured environment. Of learning how to interact with one's environment on a journey of self-discovery, but mostly importantly it should be fun, and rewarding to play, but not through looting the freshly dead, and thieving every possible item in sight.
I am not looking for anyone to work with me, as it is my vision, and about producing something of enjoyment and beauty for myself, and my immediate loved ones.
However what I am looking for is a mutual beneficial back-scratching process. My talents/experience are as a 3D modeller, with only intermediate skills in programming (music/sound is not an issue as I have plenty of people I know in the industry).
What I am looking for is a person(s)/group/collective/company etc who are experienced in IrrLicht, and are willing to help me learn the basics, and put up with some very stupid questions, in return I will make 3D models for their projects. I am experienced with Pascal/C school of programming but only recently have started the move to C++OOP, which is why I am not finding IrrLicht the easiest thing in the world to understand.
You can see examples of my work (both 3D and programming) at
http://www.onemananimation.com, as well my CGI video work.
I will post the basic main character models in the next few days, as
well as the work in progress of the first level.
*addendum*
As promised here is the Version 1.0 of Droid, 2000 Polygon/triangles
version.
![Image](http://www.onemananimation.com/ALONE/droid2000polygon.jpg)
![Image](http://www.onemananimation.com/ALONE/droidbasictexture.jpg)
Here is the link to "Work In Progress" site of the game.
http://www.onemananimation.com/ALONE/index.html[/img]