irrlicht 1.31 physx example?
irrlicht 1.31 physx example?
does anyone know of a more recent physx example for irrlicht? i want to use physx with irrlicht but cannot find a suitable example/tutorial.
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- Posts: 6
- Joined: Wed Oct 17, 2007 6:27 pm
- Location: Germany
- Contact:
-
- Posts: 6
- Joined: Wed Oct 17, 2007 6:27 pm
- Location: Germany
- Contact:
You might check out our TableTop project.
It interfaces physX to irrlicht transformation (irrSceneNode->setPosition( nxActor->getGlobalPose() ).
Well documented and sources are available online.
Used irrlicht lib is: irrlicht-1.3.1
Used physX SDK is: physx-2.7.2
Goto: http://rocker.uttx.net/
You find the core function in photo.cpp
Beware - we did not inherit an irrlicht scenenode, but used aggregation for both classes: IAnimatedMeshSceneNode and NxActor.
Regards, Sebastian Roll
It interfaces physX to irrlicht transformation (irrSceneNode->setPosition( nxActor->getGlobalPose() ).
Well documented and sources are available online.
Used irrlicht lib is: irrlicht-1.3.1
Used physX SDK is: physx-2.7.2
Goto: http://rocker.uttx.net/
You find the core function in photo.cpp
Beware - we did not inherit an irrlicht scenenode, but used aggregation for both classes: IAnimatedMeshSceneNode and NxActor.
Regards, Sebastian Roll