1) Here, I'm not talking about texture mapping techinques, such as parallax stuff, I'm can't seem to change in between, say a from a brick texture to a skin texture by the user's command.
Initially, my though up idea to set/interchange the textures during the eventreceiver class: user key in a certain button and a model's texture changes on the fly..
Does anyone also have a sample code snppiet for me to refer to as well?
How interchange in between texture maps?
Code: Select all
void scene::ISceneNode::setMaterialTexture (u32 textureLayer, video::ITexture *texture)