I've been reading the documentation for opcode and been playing around with its example and so far it seems quite promising in being able to achieve what i'm after. I have some irrlicht related questions about opcode though.
From reading the documentation I sort of understand the basis of how to use the API (ie. create colliders for each kind of query) but how does opcode know how to use what kind of mesh? ( Or in my case, irrlicht meshes) Also I was wondering if anybody knew of any examples of opcode use in irrlicht?
Any help will be much appreciated
Request: Opcode example in Irrlicht
Sorry, i misinterpreted the forum description:
Sorry, i should have linked to it: OpCode is a Collision Detection library and i've seen multiple people on the forum suggest its use for calculating collisions, yet i can't really figure out how to use it with Irrlicht so i was just looking for some example code of using it with Irrlicht meshes.
I was trying to make sure i put it in the most relevant section and that was what i thought would be the best place to put it."Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials."
Sorry, i should have linked to it: OpCode is a Collision Detection library and i've seen multiple people on the forum suggest its use for calculating collisions, yet i can't really figure out how to use it with Irrlicht so i was just looking for some example code of using it with Irrlicht meshes.
Since i hadn't got any replies yet, i was searching all over the net still and i finally found an example of OpCode in Irrlicht. The problem is that the zip file containing the example no longer exists. The second problem is that it is also an ODE example (something we wont need).
This is the url of the example i found:
http://irrlicht.sourceforge.net/tut_ode.html
It seems to be quite old (for Irrlicht 0.6) so the file may have been offline for a while.
Does anyone have this example that they could attach/send to me? Does anyone know of a link to a mirror for this tutorial?
Or does anyone have an example of using OpCode on its own in Irrlicht?
All we need to know is how to output the point of collision between two meshes so that we can then use that data in our own functions.
Thanks!
This is the url of the example i found:
http://irrlicht.sourceforge.net/tut_ode.html
It seems to be quite old (for Irrlicht 0.6) so the file may have been offline for a while.
Does anyone have this example that they could attach/send to me? Does anyone know of a link to a mirror for this tutorial?
Or does anyone have an example of using OpCode on its own in Irrlicht?
All we need to know is how to output the point of collision between two meshes so that we can then use that data in our own functions.
Thanks!