Thankyou for all your positive points...
If only I could find a programmer to help, I might be able to get somewhere. Instead I am finding myself getting increasingly frustrated with IrrLicht, and my own level of programming skills.
I don't want to spend days learning simple operations, as it unfortunately ISN'T making the process at all enjoyable.
I could cobble together another FPS, but that wouldn't be the point, and it is the last thing the world of PC gaming needs at the moment. If I read about one more WOW clone I could practically scream, especially when they pretend it is somesort of RPG. All I can think is that these people who claim they are creating RPG's have never actually played a "real-life" RPG/LARP game in their life. Even back in the late 80's, "dungeon bash" scenarios were looked down upon, and it seems people have got stuck in a metaphorical rut.
So whilst I will continue to create the models, and levels for the game, until I can find programmers to cooperate with (I don't want to learn all the ins and outs of IrrLicht/C++ myself, I am an artist with an ability to programme, not a programmer per se. It is also a process - programming, that I have an interest in, it is not my raison d'etre!) I will have to put this project in some weird hiatus.
That is to say I am not abandoning it, but will have to wait until IrrLicht, becomes better documented, and more user friendly, and isn't such a struggle to use. As an "engine" it is fine for demos, but doing more (than FPS) seems a little beyond its capacities. I would happily be proved wrong, but so far I haven't seen the evidence of this. Roll on version 2.3.
Or find programmers to cooperate with, but that prospects seems unlikely from my research.conversations etc.
The alternative is find another more accessible engine to use, but this isn't my preferred option, but one I am having to consider. I suppose this is part of the design process, but after examining three or four other engines I thought I had found something that I could actually use to produce games with.
I suppose it is back to the metaphorical drawing board.
I am gOd.
You are gOd.
We are all gOd.