3dmax mesh id's and multi/sub materials workaround

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kimgar
Posts: 37
Joined: Fri Apr 13, 2007 2:53 pm
Location: norway

3dmax mesh id's and multi/sub materials workaround

Post by kimgar »

not sure if this is a bug with irrlicht or my workflow, but i just thought i could mention that in 1.4beta - detaching different mesh id's to elements fixes some weird behaviour and crashes when multi/sub-object materials are applied...

well, it sorted all my problems at least - hope it helps someone else aswell :)
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