.3ds Mesh limit...

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Gustav

.3ds Mesh limit...

Post by Gustav »

I wanted to ask you what is the maximum amount and size of .3ds meshes that can be imported into the Irrlicht Engine? Cuz I have a demo file and everything is ok except that i have only 2 FPS, and the more I remove from my meshes, the faster it gets. Some help would be appreciated as to how large can each mesh be in KB, size(pixels, cm, in etc.), and how many textures max can be applied to them?
Thank you.
BTW, great engine niko, keep it up. I had lost interest in game development in Java, then I saw your engine and decided to learn C++ just to use it.
Thanks
WhytWulf
Posts: 51
Joined: Mon Sep 08, 2003 11:14 am
Location: Australia, Tamworth, NSW
Contact:

Post by WhytWulf »

I've been pushing the limits of Irrlicht, see this link for my results. I'd like to think that the mesh that I loaded was very excessive.. When I think about it I could break up the mesh into smaller chunks.


http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=179

I don't have the highest spec machine around..
AMD 1133 with ATI 9600
Project Admin -
http://shadowrunonline.sourceforge.net

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There are 10 kinds of people, those that understand binary and those that don't.
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