Animating objects

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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udrea_

Animating objects

Post by udrea_ »

What is the better way of animation objects using Irrlicht?
arras
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Post by arras »

Depend what kind of animation. If you need some simple one like tank turet turning around or water weel you can do it in Irrlicht. But if you need some complex animations like human walking than you should do it in animation program and than load and play it in Irrlicht.
Guest

Post by Guest »

how about a ball hitting the wall...and to see the compression of the ball to the wall
Guest

Post by Guest »

i alse like to know what type of animation input can import and from what type of prorgam? if someone can help me...
Tyn
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Post by Tyn »

Actually if you want a character to walk you still need Irrlicht because the animation doesn't move, it in effect walks on the spot.

There's a list of file formats on the development page, look at that. .X and md2 both load animations. I think the .OBJ format does animation, which pretty much everything can export to, I can't remember.
Guest

Post by Guest »

yes but .obj file type exported from maya is used to loaad meshes, not animations...at least that's i understand from there...the naimation part includes only .x .ms3d and md2...si that true?
arras
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Joined: Mon Apr 05, 2004 8:35 am
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Post by arras »

I work mostli with x.

Milkshape 3D can make animation and export them to many formats x and md2 included.

Character FX is great program for animating that export to x as well as other formats too. Suport weighted vertices.[/b]
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