Which format do you prefer for animated models?

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Which format do you prefer for animated models?

3D Studio meshes (.3ds)
2
6%
B3D files (.b3d)
14
42%
Alias Wavefront Maya (.obj)
0
No votes
DeleD (.dmf)
0
No votes
FSRad oct (.oct)
0
No votes
Microsoft DirectX (.x) (binary & text)
11
33%
Milkshape (.ms3d)
5
15%
My3DTools 3 (.my3D)
0
No votes
OGRE meshes (.mesh)
0
No votes
Quake 2 models (.md2)
1
3%
 
Total votes: 33

MasterGod
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Which format do you prefer for animated models?

Post by MasterGod »

Which formats do you use, and if it's not too much, why do you think it's better to use that format over another?

PS: I'm not sure which of them can't be used with animated models so I just copied them all from the home page.
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Post by vermeer »

easy, b3d. :D

because...is better option now.
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CuteAlien
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Post by CuteAlien »

.X - because it's the only we got running so far when exporting from Maya.
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Post by rogerborg »

Milkshape3d, because "milkshape" makes me think of my wife's totally hot and currently fully functional rack.

I grant you that it's not the most convincing technical argument that I've ever made.
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Post by vermeer »

you can't get more convincing, indeed ;)
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Daaark
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Post by Daaark »

Some of those formats aren't animated.
MasterGod
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Post by MasterGod »

Daaark wrote:Some of those formats aren't animated.
Which?
Image
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Daaark
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Post by Daaark »

MasterGod wrote:
Daaark wrote:Some of those formats aren't animated.
Which?
OBJ, Deled.
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Post by BlindSide »

Not to mention OCT, 3DS, and My3D. (Also Animated Ogre meshs arent supported in Irrlicht, only Static ones.)
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Post by bitplane »

Also MD3 is missing
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MasterGod
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Post by MasterGod »

I didn't included MD3 cause it has some problems with irrlicht there by it's irrelevant for me.. ( :lol: )
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MasterGod
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Post by MasterGod »

Watching that poll's results makes me wonder what are the adv/dis of .x over .b3d and vice versa? (in irrlicht!)
Image
Dev State: Abandoned (For now..)
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UML: ~0.5%
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