Tools to export to a .pk3
Tools to export to a .pk3
I was just curious, but is .pk3 really just a .zip with an extension changed to .pk3? Or is there a special program I should use to package my models into the .pk3?
TheQuestion = 2B || !2B
nope
there is no special program it's only a .zip with changed extension and without compression
there is no special program it's only a .zip with changed extension and without compression
Last edited by psyco001 on Thu Nov 01, 2007 2:14 pm, edited 1 time in total.
I think there are tools that package it all up properly as it probably has to have a specific folder structure etc (though you can probably do that yourself if you look at a proper .pk3 and just copy it).
Just look up Quake 3 map building on google and you'll probably find the usual toolchain used by mappers.
Just look up Quake 3 map building on google and you'll probably find the usual toolchain used by mappers.
Piece of cake
No, it's nothing wrong with that. It's your project, so you decide what methods and file extensions you want to use, as well as what game engine you want to use ...
However; All you need to do is basically to pack the files you want into a ZIP (as others have mentioned) and then rename the extension to PK3. Use the same thing, in reverse, to get files out of the PK3 again.
However; All you need to do is basically to pack the files you want into a ZIP (as others have mentioned) and then rename the extension to PK3. Use the same thing, in reverse, to get files out of the PK3 again.
Programmers don't DIE, they just GOSUB and then RETURN.