1) When I use Parallax Mapping can I activate specular? I converted an .x mesh to Tangent and I put Parallax Mapping on it. All right, but Specular is not visible... Why?
2) Is it possible to apply different materials to an object (with different types, flags and settings)? Maybe making "upper" materials transparent using alpha maps...
3) I would apply ShadowVolume to the entire scene with
Code: Select all
driver->drawStencilShadowVolume();
driver->drawStencilShadow();
4) Why when I apply AddShadowVolumeSceneNode to my .x mesh with Parallax activated shadows are invisible or wrong?
5) Which is the better open source (or just free) phisix engine for Irrlicht?
6) Which is the better way to integrate DirectX shaders in Irrlicht (for exemple created with NVidia FXComposer)?
Thanks a lot!
Sorry for bad english...Byez