I've yet to implement it more cleanly for MD2 animated meshes but its 'working' atm.
Been busy, so progress is slow, but its... progressive
![Razz :P](./images/smilies/icon_razz.gif)
I've wondered about this myself every now and then, but frankly, if I wanted to spend time on OpenGL optimization in Irrlicht I'd be looking into display lists waayy before I looked at this - in other apps, I've seen 4x speedup from those. Irrlicht's font implementation is a natural place to start, it shouldn't be too hard to make it agreeable to glCallLists. I've heard rumors that DX10 has display lists now too, so it could also benefit.Raedwulf wrote:Hello:
I was wondering what would be the best way to remove the conversion from ARGB to RGBA in SColor for the OpenGL renderer.
I see irrspintz does it by using a toggle for the colours to suggest which driver is being used.
Anyone thought of a neater way?
Cheers.