Irrlicht Engine version 1.4beta
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 2.1.1
GeForce 7600 GS/AGP/SSE/3DNOW!: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
Loaded texture: irrlicht2_bk.jpg
Loaded texture: irrlicht2_ft.jpg
Loaded texture: irrlicht2_rt.jpg
Loaded texture: irrlicht2_lf.jpg
Loaded texture: irrlicht2_dn.jpg
Loaded texture: irrlicht2_up.jpg
Generated terrain data (129x129) in 0.0190 seconds
Loaded texture: terrain.jpg
Loaded texture: detailmap.jpg
Loaded texture: seafloor.jpg
GLSL shader program failed to link
Vertex info
-----------
(12) : warning C7011: implicit cast from "int" to "float"
(14) : warning C7011: implicit cast from "int" to "float"
(14) : warning C7011: implicit cast from "int" to "float"
(15) : warning C7011: implicit cast from "int" to "float"
(15) : warning C7011: implicit cast from "int" to "float"
(7) : error C5108: unknown semantics "TEX5.XY" specified for "TexCoord"
Fragment info
-------------
(1) : warning C7011: implicit cast from "int" to "float"
(1) : warning C7011: implicit cast from "int" to "cfloat"
(2) : warning C7011: implicit cast from "int" to "float"
(2) : warning C7011: implicit cast from "int" to "cfloat"
(3) : warning C7011: implicit cast from "int" to "float"
(3) : warning C7011: implicit cast from "int" to "cfloat"
(4) : warning C7011: implicit cast from "int" to "float"
(4) : warning C7011: implicit cast from "int" to "cfloat"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(5) : warning C7011: implicit cast from "int" to "float"
(3) : warning C7504: OpenGL does not allow writing to input variable 'TexCoord'
(4) : warning C7504: OpenGL does not allow writing to input variable 'TexCoord'
Loaded texture: water2Normal.png
Loaded texture: terrain.bmp
I must say, this is quite a shader you have here. A little bit of constructive critisism though, maybe you could make it a little more wavey as i think this would make it look great.. But what do i know I could never make something like this due to my lack of understanding on Pixel shaders
really good m8 keep it up
BTW will you be releasing the code for this i would much like to study it closer - For my own understanding really.
Yeah I am always improving it, I have only just started, and I will fix all the bugs, sorry about those. Source code will come once all bugs are fixed. I was using clipping planes until I realised they dont work on objects that have shaders applied to them, so I just faked em in the shader.
PS: Thank you for posting error messages!, christianclavet and master123467, this will help me greatly.
UPDATE: Ive fixed ATI errors (I hope.), same download link.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
All I can see is warnings, can you please paste the full error output so I can see the errors and such? Thanks
EDIT: Oh wait, is it the same thing as christian's?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Very nice, very nice. Now it compiles with no errors or anything on my ATI Raedon XPRESS 200M. I also saw no artifacts after looking at it from every angle. The only thing that sucks is it takes a some time for the refections to update compared to the terrain, so they look offset when I move the camera. But that is because my graphics card sucks, and only runs it at 9 FPS.
BlindSide wrote:All I can see is warnings, can you please paste the full error output so I can see the errors and such? Thanks
EDIT: Oh wait, is it the same thing as christian's?
Yes, same error with him. Is it because our cards do not support the features?
I'm not sure, I thought I had fixed it earlier (When I fixed the ATI errors.). You do not have the same cards but you do have the same drivers. The shader compiler is part of the drivers not the card itself. If you can post me the driver version I will update to this version and try to fix it on my Nvidia card.
EDIT: Actually I will just use the latest drivers because thats what christian is using.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net