some WIP

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

some WIP

Post by afecelis »

ok guys, first of all I want to thank all the Irrlicht community for being so supportive with all the problems I've had. I'm still a newbie and what I'm about to post may seem simple but it's a lot of progress to me. After experimenting with my test level, and asking questions I finally got some standard procedures to create stuff in an optimum way.

Things implemented:
- I was able to match my camera start with Quake 3's player start
- Used Waruis' smooth fps camera and it works sweet! The camera doesn't move jaggie anymore
- Implemented a skybox properly, but will be displaying it in another part of the map
- wasd navigation
-proper collision detection

things todo, or better said, to learn

- using esc to quit
- adding 3d models for decorations (dunno which format is best for this)
- adding a player model with weapon
- adding music
- guis-menus
- assigning a key for jump and crouch

h ehe he he
lots of things to learn , huh? but believe it or not, I'm no programmer at all and reading here and there and getting help from you guys I was able to get this level up and running.

Once I fix some more things and make the map more interesting, oh! and once I get permission from the texture's author to use them, I'll be releasing the map for download.

cheers!!!! and thnx!!!!

http://www.theshower.nl/cgi-bin/genesis ... s/wip1.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip2.jpg
Last edited by afecelis on Tue Jun 01, 2004 11:40 pm, edited 1 time in total.
Image
mrbig
Posts: 29
Joined: Wed Mar 17, 2004 5:38 am
Location: lakeland, Florida
Contact:

sweat

Post by mrbig »

nice looking map man what program did you use to make it??
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

Thnx for the comment
I used ,GtkRadiant, that way I can run it in Quake 3 and then load it in Irrlicht and compare stuff.

:D
Image
LordNaikon
Posts: 164
Joined: Wed May 05, 2004 5:34 pm
Location: Germany Berlin
Contact:

Post by LordNaikon »

first of all I want to thank all the Irrlicht community for being so supportive with all the problems I've had
when this causing so nice pictures any time again


I'm still a newbie and what I'm about to post may seem simple but it's a lot of progress to me
me including and many other too. irrlicht isn't that old

i am excited of your first release! :wink:
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

thnx Lord, your help was very valuable.

well, I couldn't stop this afternoon at the office adding detail and stuff to the level, so it keeps getting bigger. Another cool thing would be to learn how to add a key to take screenshots, he hehehe . I almost went nuts printing screens and pasting each image at a time!!!!

Irrlicht is a vice!

http://www.theshower.nl/cgi-bin/genesis ... s/wip3.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip4.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip5.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip6.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip7.jpg

http://www.theshower.nl/cgi-bin/genesis ... s/wip8.jpg

If anyone can help me with the other stuff I mentioned, please let me know.
Last edited by afecelis on Tue Jun 01, 2004 11:42 pm, edited 1 time in total.
Image
mrbig
Posts: 29
Joined: Wed Mar 17, 2004 5:38 am
Location: lakeland, Florida
Contact:

very nice

Post by mrbig »

damm what type of game are you making??
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

h eh eh eheh e, I don't know.... an rpg? mmorpg? an fpsrpgmmorgpm?

I'm not making any game, I'm just having fun! I wish I knew how to make a game. If I get to learn more about Irrlicht I'll probably try to put a demo together.

On the other hand, I'm an architect, so 3d visualization is something I can't help. I love to create, and Irrlicht offers me a powerful API and the possibility to control everything.

besidesall the above mentioned, Irrlict kicks ass!
Image
Unarekin
Posts: 60
Joined: Thu Apr 22, 2004 11:02 pm

Post by Unarekin »

afecelis wrote:On the other hand, I'm an architect, so 3d visualization is something I can't help.
You could always work on something that you'd be able to use as an architect! Sure, chances are there are much more robust, stable programs to do 3d stuff architecturally, but you didn't make any of those, didja? There's always something satisfying about putting together a program that gets used, no matter how crappy it might be.
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

you're absolutely right Unarekin!

I work with traditional 3d software for architectural renderings and animations (3dsmax), but real-time 3d is acompletely different story. And one thing is creating your level in Quake or Unreal and run it and another one is writing a line of code that gets reflected later on a 3d spatial manifestation. I just find it to be magical.... and sexy, h aha ha ha h a

I just love 3d. I've used many engines, I've bought licenses of other ones, but Irrlicht rivals and sometimes beats many of them in many aspects. It's the first time I've ever understood a line of code and what it does. As I said before, it's pretty cool to change a line, compile and see the changes in seconds.

I'm getting boring, I'd better go map something.

Thnx for replying Unarekin
Image
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

Creating pretty graphics is easy; It's creating the actual game content that is the hard part.
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

well thanks Tyn, a part of you is in those graphics since you also helped me out.

Of course, next thing I'll learn is putting up game stuff, but so far Im f....n happy with what I've achieved. Once I get a demo uploaded I'll take criticism on game stuff. Right now I'm just in the visual part.

BTW, I still need help with the stuff I posted above. Anybody?

cheers
Image
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

Yeah, np, not putting you down just saying creating AI and stuff like that is a real head trip to work out. Belive me, I'm working on it now :)
mrbig
Posts: 29
Joined: Wed Mar 17, 2004 5:38 am
Location: lakeland, Florida
Contact:

afecelis

Post by mrbig »

y0 afecelis
is that map running on irrlicht or the amp2 engine??
mrbig
Posts: 29
Joined: Wed Mar 17, 2004 5:38 am
Location: lakeland, Florida
Contact:

afecelis

Post by mrbig »

y0 afecelis
is that map running on irrlicht or the amp2 engine :?:
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

100% Irrlicht

I do other stuff with the AMP2 engine as well, but this is pure Irrlicht. I sent Niko the map today to test-drive it since he wants it to be the next sotm.

AMP2 is also very cool,specially for the per pixel lighting and bump mapping, but you don't mess with the code. It's more a game creation system. I got the license a year ago and have played with it ever since. It's great, like Irrlicht. They both got great things and they're different.

as usual, thnx for the comments
Image
Post Reply