I emailed one of you asking how you handled 3d file formats...i was wondering how you approached it and if you wrote the loaders yourself. I ask beucase im currently working on my own personal 3d engine using opengl and file formats have been a problem for me.
Ehh, well, you should look at the code. All loaders were explicitly written for Irrlicht, although some are based on information found on the web.
But of course, you need to write the loaders on your own or use libs and convert the input from those into your data format.
ok.. i was looking for a more detailed explanation lol. I have looked at the code for the loaders but has always sometimes its hard to read and follow another programmers work. thanks though if you could give me a more detailed explanation on how you made the loaders it would help.