Question for the irrlicht developers
Question for the irrlicht developers
I emailed one of you asking how you handled 3d file formats...i was wondering how you approached it and if you wrote the loaders yourself. I ask beucase im currently working on my own personal 3d engine using opengl and file formats have been a problem for me.
There's a book called "Focus on 3D Models". You can buy the book and read the full description/explanation on how to make your own 3d file format.
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My co-working space: https://deskspace.info
My game engine: https://kemena3d.com