d3d not working with dev c++
d3d not working with dev c++
I was using dev packs for Irrlicht with dev c++ and I thought I would update to 1.3.1. I can't seem to get the d3d working on the examples. It compiles without errors and opengl works. d3d was working with version 1.3 and I tried just replacing the libraries but nothing seems to work.
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Yeah, mostly from trying different things. I think it has something to do with the d3d8.dll and d3d9.dll that get packaged. They might have been recompiled for the newer version, but I don't know why they are necessary at all. I might just use opengl and forget about d3d because of the shaders anyway.
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- Posts: 29
- Joined: Thu Oct 25, 2007 5:58 pm
- Location: Florida
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Well i promise that there will be one day that you will need D3D.... but anyways everybody has to work on their way through.
I don't now how to create a simple jump on irrlicht so i'm forgetting about it. Im creating demos that doesn't allow the player to jump, like zelda majora mask.
But if you solve the D3D problem, PM me please.
I don't now how to create a simple jump on irrlicht so i'm forgetting about it. Im creating demos that doesn't allow the player to jump, like zelda majora mask.
But if you solve the D3D problem, PM me please.
Y_Y
you just need to remove a // from IrrCompileConfig.h and recompile.
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