Hi.
Linux, SVN1063, OpenGL.
The light is at the same position than the camera.
When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not.
[fixed]MS3D animated mesh not lit correctly
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- Posts: 44
- Joined: Thu Sep 28, 2006 2:27 pm
- Location: Europe
[fixed]MS3D animated mesh not lit correctly
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- Posts: 44
- Joined: Thu Sep 28, 2006 2:27 pm
- Location: Europe
Thanks for this tip.
ISkinnedMesh is not documented in the online API documentation.
Unfortunately, I need to reorganize my code before being able to test the effect of updateNormalsWhenAnimating(true); ...
ISkinnedMesh is not documented in the online API documentation.
Unfortunately, I need to reorganize my code before being able to test the effect of updateNormalsWhenAnimating(true); ...
I like working with rank-outsiders, as long as they give themselves the means to achieve their ambitions.