Hi.
Linux, SVN1063, OpenGL.
CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.
For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails.
getPickedNodeBB() don't test dynamic boundingbox
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- Joined: Thu Sep 28, 2006 2:27 pm
- Location: Europe
getPickedNodeBB() don't test dynamic boundingbox
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