BoundingBoxes not updated with MS3D and B3D

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hey_i_am_real
Posts: 44
Joined: Thu Sep 28, 2006 2:27 pm
Location: Europe

BoundingBoxes not updated with MS3D and B3D

Post by hey_i_am_real »

Hi.

Linux, SVN1063, Opengl.

On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL );

Image

Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their bounding boxes.

Sometimes, the mesh goes really far away from the bounding box.
I like working with rank-outsiders, as long as they give themselves the means to achieve their ambitions.
Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Post by Vsk »

Yes, I've had the same problem, I think is a irrlicht bug.
Even more if you rotate you object and make it draw the bounding box (transoformed bounding box) it chang its size in wrong way.
Thats why I am using the physic engine bounding box instedad :?
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