I am using 3ds Max 7.
I have made a complete office building including furniture(chairs, tables, etc). Now i want to import this in Irr.
Q No:1-
Which is the best way for importing this? Which file format is best for static Mesh?
Q No:2-
I need to set the position for the objects my-self or Irr can do this it-self. I mean supose i have a large map like vice city and have different buildings with different positions. In Irr i my-self will set the position of the buildings or Irr it-self set the position ??
Need Explanation.
Q No:3-
Code: Select all
// load and show quake2 .md2 model
scene::ISceneNode* node = scenemgr->addAnimatedMeshSceneNode(
scenemgr->getMesh("quake2model.md2"));
Q No:4-
Which is the best format for animated objects from 3DsMax to Irr?
Thanks in advance.