Hey guys,
I'm new to shaders and am having a little issue with my own shader. What I'm trying to do is enable alpha transparency and If I remember correctly alpha transparency is a render state that needs to be set with the rendering API. (which kind of throws me off seeing as there only seems to be one material, or no obvious way of setting alpha blending) What my shader is going now is not using the alpha values, so I'm just wondering how this can be fixed.
HLSL Shaders
My FadeMesh demo may point you in the right direction...
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781