I would like to see it rendered in Irrlicht. I have read all official beginners tutorials so I can setup a basic framework. I like the ease of use and the small amount of code needed to work with Irrlicht.
But I did not understand so far how to apply static shadows and normal-mapping at the same time.
If that would be possible then I am willing to create a nice real-time demo with this pack and with my texture-sets.
Maybe somebody is willing to join the team?
You mean lightmaps and normal maps on the very same face? No, that's currently not supported in Irrlicht. But you can create your own material (copying large parts of the two Irrlicht materials). Irrlicht cannot specify which texture layer to use for effect rendering, so we cannot easily change the materials in this way.
Thank you hybrid. This is a pitty. So I have to use normal-mapping with stencil shadows (might be slow) or standard light-mapping without shaders like the Irrlicht-Editor does.
I am not sure, which method will create better results. I think lightmapping is more important but then metal surfaces will look a bit dull. I have to check that out. I think it still can look very nice with good lighting.