Well, first off hello everyone on the irrlicht forums. I have been
loiteringhere for around a month now and have been using irrlicht for
about two or three months. It all started about a week ago when I was
searching the internet for a book on irrlicht so that I can get a better
understanding of the engine itself. To my disapointment, there is NO
book on irrlicht, that I found(except for the API doc). So, I decided it is
time for irrlicht to have a book and I am going to write it. I have never
written any thing like this before so it will definetly not be a best seller
(not that Im selling it any way). I have been working on it for the past
few days I got Chapter 1 of the book complete. The title of the book
is 'irrBook - Irrlicht Game Programming'. Here is the outline for
chapter's one through four, Im not releasing to much info about it until
the book is nearly staticaly outlined and thought about:
Chapter 1 -> Irrlicht? *FINISHED*
1.1 -> You get what you pay for!
1.2 -> Who created Irrlicht and why?
1.3 -> What does Irrlicht 'do'?
1.4- > An Irrlicht 'minimal'
Chapter 1 talks about the creation of Irrlicht and its pros and cons. Also
disscusses the creator of irrlicht and why it was created. Then talks
what Irrlicht actually does and how we can use it for game developemtn,
then finally finishing the chapter up with an 'Irrlcith Minimal' program
creation.
Chapter 2 -> Object Orinted programming *100%* Complete
2.1 -> Data-Structures
2.2 -> Classes
2.3 -> Inheritence
2.4 -> Polymorphism
Chapter 2 is just a refresher in OOP and discusses nearly every aspect
of it and how we will use it to prgram games with Irrlicht and C++.
Chapter 3 -> Pong - Basic 2D *60%* Complete
3.1 -> Project planning
3.2 -> Project creation
3.3 -> Project conclusion
3.4 -> Extending Pong
This is where the fun begins. We basically re-create the game pong to
show irrlciht's most basic 2D functionallity.
Chapter 4 -> IrrShooter - Advance 2D *0%* Complete
4.1 -> Project planning
4.2 -> Project creation
4.3 -> Project conclusion
4.4 -> Extending IrrShooter
Chapter 4 is where we create a small space-shooter game to show
irrlicht's advanced 2D functionallity. This chapter also will cover some
basics of irrlicht's particle system, sprite rotation and 'depth'.
Chapter 5 and up have not been entirely planned out yet but I will
hopefully have them outlined soon. When I get done with chapter 3, I
will release that part of the book so everyone can see how my progress
is turning out. Chapter 1 is complete, just some small lay out
adjustments
![Mad :x](./images/smilies/icon_mad.gif)