Hi,
I maked a 3ds model in 3ds max 2008. The model is very very big but when i load it to quake 3 (tutorial 2 too) the loaded object is very small.
how to repear it?
big model, small rendered
Re: big model, small rendered
Scale it?alfabeta90 wrote:Hi,
I maked a 3ds model in 3ds max 2008. The model is very very big but when i load it to quake 3 (tutorial 2 too) the loaded object is very small.
how to repear it?
Code: Select all
virtual void irr::scene::ISceneNode::setScale(const core::vector3df & scale)[inline, virtual]
-Sets the scale of the scene node.
Parameters:
scale,: New scale of the node
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- Posts: 52
- Joined: Wed Dec 06, 2006 5:18 pm
probably because it was created with another editor...
3dsMax models are usually 1/10 of size than from other editors...
so try to scale it by 10 in all directions and I'm sure it has the right size then...
3dsMax models are usually 1/10 of size than from other editors...
so try to scale it by 10 in all directions and I'm sure it has the right size then...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java