big model, small rendered

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alfabeta90
Posts: 52
Joined: Wed Dec 06, 2006 5:18 pm

big model, small rendered

Post by alfabeta90 »

Hi,
I maked a 3ds model in 3ds max 2008. The model is very very big but when i load it to quake 3 (tutorial 2 too) the loaded object is very small.
how to repear it?
zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
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Re: big model, small rendered

Post by zeno60 »

alfabeta90 wrote:Hi,
I maked a 3ds model in 3ds max 2008. The model is very very big but when i load it to quake 3 (tutorial 2 too) the loaded object is very small.
how to repear it?
Scale it?

Code: Select all

virtual void irr::scene::ISceneNode::setScale(const core::vector3df &  scale)[inline, virtual] 
-Sets the scale of the scene node. 

Parameters:
 scale,:  New scale of the node  
alfabeta90
Posts: 52
Joined: Wed Dec 06, 2006 5:18 pm

Post by alfabeta90 »

but in tutorial 2 there is no code for scale and the map likes normal.
Acki
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Post by Acki »

probably because it was created with another editor...
3dsMax models are usually 1/10 of size than from other editors... ;)
so try to scale it by 10 in all directions and I'm sure it has the right size then...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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