help, my model's mapping coordinates went nuts!

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afecelis
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help, my model's mapping coordinates went nuts!

Post by afecelis »

Hi guys, I loaded a 3ds model into irrlicht but its mapping coordinates are not showing up properly. How can I fix it?

http://www.theshower.nl/cgi-bin/genesis ... oblem1.jpg

thnx!!
Last edited by afecelis on Tue Jun 01, 2004 11:35 pm, edited 1 time in total.
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afecelis
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Post by afecelis »

and more help that I need!!!

I just placed a light and attached a billboard to it (with a white texture), but it's visible only from certain angles of the camera. It fades away until it disappears.

How can I make it visible all the time?

http://www.theshower.nl/cgi-bin/genesis ... oblem2.jpg

http://www.theshower.nl/cgi-bin/genesis ... oblem3.jpg
Last edited by afecelis on Tue Jun 01, 2004 11:36 pm, edited 1 time in total.
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guest_vermeer

Post by guest_vermeer »

a 3ds file wont have animation...

hmm..maybe coords got inverted in your exporting proggie?


anyway, you gotta think on othe rofrmat or characters. My preferred ones are md3(in a single piece) and x...
afecelis
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Post by afecelis »

I'm using 3ds for testing purposes only or perhaps to add decorative elements that cast shadows.

Animated characters is the next thing I'll try, and I know I gotta use an md2 or an .x for that.

about the coordinates, nothing. They show up ok in ms3d, in unwrap3d and in 3dsmax. I'll try to load the ms3d directly.

thnx
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LordNaikon
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Post by LordNaikon »

never seen this light effect before ! is this effect appearing at an exact angle of view? and does it really fade ? like an unreal light after its covered by an objekt?
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afecelis
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Post by afecelis »

yep, it fades but without any object covering it. And it fades at any angle, specially when moving your mouse horizontally.

I think it has to dowith the "tru"and "false" options you may add .

I guess it's a trial and error day again!
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