IrrWizard?
Check your project properties under Linker (additional dependancies) that the path to the libs, (or whatever your linking to) has no white spaces.
If necessary copy them into the 'lib' folder of your project and then link as follows
lib/mylib.lib
etc, etc
If that dosnt work, then try re-deploying your project, giving it a name that doesnt have white spaces, and also deploying it to a folder that dosnt have white spaces. I think the
is comming from the first bit of C:\Documents and Settings.
In summary, I think your problem is white spaces
________
YAMAHA SW396 SPECIFICATIONS
If necessary copy them into the 'lib' folder of your project and then link as follows
lib/mylib.lib
etc, etc
If that dosnt work, then try re-deploying your project, giving it a name that doesnt have white spaces, and also deploying it to a folder that dosnt have white spaces. I think the
Code: Select all
LINK : fatal error LNK1104: cannot open file 'C:\Documents.obj'
In summary, I think your problem is white spaces
________
YAMAHA SW396 SPECIFICATIONS
Last edited by roguelike on Tue Feb 22, 2011 10:50 pm, edited 1 time in total.
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- Posts: 9
- Joined: Thu Oct 25, 2007 10:03 am
Probably not as it hasn't been updated for a long time.hammeraxe wrote:ummm...is this supposed to work with irrlicht 1.4??
it compiles but i cant get any further than the intro screen....;(
If you look at the irrWizard main page you'll notice that the checklist says you need irrlicht 1.2 so i suggest trying it with that version of irrlicht.
I m using IrrWizard with Irrlicht 1.2. I tried to compile (FPS setup) and got this following error.
thanks in advance
Pls. help to fix this problem.------ Build started: Project: myProject2, Configuration: Debug Win32 ------
Compiling...
Game.cpp
GameFXManager.cpp
f:\games\myproject2\source\core\gamefxmanager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
f:\games\myproject2\source\core\gamefxmanager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
f:\games\myproject2\source\core\gamefxmanager.cpp(209) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
GameItem.cpp
GameItemManager.cpp
f:\games\myproject2\source\ai\gamepather.h(311) : warning C4311: 'type cast' : pointer truncation from 'void *' to 'unsigned int'
f:\games\myproject2\source\core\gameitemmanager.cpp(89) : warning C4018: '<' : signed/unsigned mismatch
GamePlayer.cpp
GameEnemyOwnedStates.cpp
f:\games\myproject2\source\ai\gamepather.h(311) : warning C4311: 'type cast' : pointer truncation from 'void *' to 'unsigned int'
GameWeapon.cpp
ConfigManager.cpp
main.cpp
Generating Code...
Compiling manifest to resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'c:\irrlicht\irrlicht-1.2\lib\Win32-VisualStudio\irrlicht.lib'
Build log was saved at "file://f:\GAMES\myProject2\Debug\BuildLog.htm"
myProject2 - 1 error(s), 6 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
thanks in advance
ok for 1.4
i modified the code a little, and it runs with irrlicht 1.4hammeraxe wrote:ummm...is this supposed to work with irrlicht 1.4??
it compiles but i cant get any further than the intro screen....;(
I must say that for people who are beginners Id always recommend irrWizard, because it has amazing ease of leading you into framework trough tutorial examples. It might be simple framework, but for simple games I find it more then well structured, and can be easily changed/expanded - right because you get to understand it so well in half an hour.