Preferred Mesh File Format
Preferred Mesh File Format
What is the preferred mesh file format in regards to:
- file size
- utilizing irrlicht features
- working in maya
Thanks
- file size
- utilizing irrlicht features
- working in maya
Thanks
For Maya we use .obj for static meshes and .X for animated meshes.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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I heard this is forum is a good starting place to discuss and find information on 3D.FuzzYspo0N wrote:i heard there is another form of search. Google.com has SO many downloads and comparisons.
No offence, but just look around man...
No offence, but what are you doing in the beginners forum if you can't tolerate beginners?
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- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
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lol, tolerating beginners is what im good at.
Tolerating people who want people to figure out stuff for them, thats different
anyway, i never said i wasnt a beginner...i just know i wud rather look up my stuff first before asking something answered a million times. besides that, some times u feel like not looking around, sometimes i felt like "flaming" (tho its lol cos its not)..so live with it
Tolerating people who want people to figure out stuff for them, thats different
anyway, i never said i wasnt a beginner...i just know i wud rather look up my stuff first before asking something answered a million times. besides that, some times u feel like not looking around, sometimes i felt like "flaming" (tho its lol cos its not)..so live with it
I never worked with b3d, but I don't think there is a b3d exporter for maya. But anyway the only way to go is to test it. Each format does only use some features of Maya and usually Irrlicht only uses a few features of each format. So it's part of the job when doing a game, to figure out a way to get good looking models into the game.
For a start just do one or several test models. Then export it with all exporters you find and load it in the irrlicht meshviewer. After that you will probably have a bunch of new questions.
Like mentioned above we settled on the end on .X and .obj. But we did some modifications for the .obj files and we did modify the loaders for both formats until we were mostly happy.
For a start just do one or several test models. Then export it with all exporters you find and load it in the irrlicht meshviewer. After that you will probably have a bunch of new questions.
Like mentioned above we settled on the end on .X and .obj. But we did some modifications for the .obj files and we did modify the loaders for both formats until we were mostly happy.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm