VeeDub Customizer
VeeDub Customizer
Hello irrlicht community, i am new here on forums but i've heard of irrlicht from some time, downloaded the sdk and started programming on little things... it is user friendly and has some awesome features.
So for a week now i'm working on a bigger project: VeeDub Customizer, its a program that lets you customize vw car models
it's not much at this time but has a promising start
features :
for now you can adjust the suspension of the car, and you can wide the distance between the wheels, change the color of the car (using orriginal vw color codes) ...
[img=http://img267.imageshack.us/img267/8158/printscreenep2.th.jpg]
So for a week now i'm working on a bigger project: VeeDub Customizer, its a program that lets you customize vw car models
it's not much at this time but has a promising start
features :
for now you can adjust the suspension of the car, and you can wide the distance between the wheels, change the color of the car (using orriginal vw color codes) ...
[img=http://img267.imageshack.us/img267/8158/printscreenep2.th.jpg]
reply
i have a little bit of a problem here
here is the code of the "Colors" button on the toolbar, it is a push button, for examle: first mouse click on it, it opens the color bar, and the second click on it, it supposed to close the color bar..but i can't get it work ..and i'm out of ideeas ... can somebody help ?
image = driver->getTexture("media/color.png");
bar->addButton(101, 0, L"Colors", image, 0, true, true);
cheers
here is the code of the "Colors" button on the toolbar, it is a push button, for examle: first mouse click on it, it opens the color bar, and the second click on it, it supposed to close the color bar..but i can't get it work ..and i'm out of ideeas ... can somebody help ?
image = driver->getTexture("media/color.png");
bar->addButton(101, 0, L"Colors", image, 0, true, true);
cheers
reply
Code: Select all
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID();
IGUIEnvironment* guienv = device->getGUIEnvironment();
bool isPressed = false;
switch(event.GUIEvent.EventType)
{
case EGET_BUTTON_CLICKED:
switch (id)
{
case 100:
createToolBox();
break;
case 101:
{
paletaCulori(); //the function that calls the colors tool bar
}
break;
case 102:
showAboutText();
break;
case 103:
//device->closeDevice();
break;
well, if i push the button it shows the colors tool bar ... i did some research on this but i can't get it closed when i push it again...so i erased the crappy code
reply
added a window and some images with the cars that will be supported for modding , now you can select between mk3 golf and mk2 jetta
i still have some problems with the checkboxes that select the car hope to solve them ...
i still have some problems with the checkboxes that select the car hope to solve them ...
reply
10x for feedback, i've changed the language of the menus, they were in romanian (my native language), now they are in english.
i'll make an option for changing languages
also i still didn't figure out how to make the floor reflect the car.
i'll make an option for changing languages
also i still didn't figure out how to make the floor reflect the car.
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- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: reply
Have a look in tutorial 13.RenderToTexture.m3ltd0wn wrote:also i still didn't figure out how to make the floor reflect the car.
"Whoops..."
reply
still working on this project, lots have changed, i've managed to make it more like a framework for virtula car tuning, still needs lots of work.
for the moment user can change: suspension height via scroll bar, negative camber on rear wheels, wheel spacers up to 5cm, bodykit from :rieger, kamei, spoilers, side skirts, bumpers, whipers (dtm style, shaved style), the front grille (2 lights and 4 lights, also badgeless), color will be avaible soon, user can change the car model from mk1 golf gti to mk1 golf cabriolet, more models will come (mk2 golf, mk2 golf rallye and country, mk3 golf, mk4 golf, mk5 golf, mk6 golf, beetle, bus, scirocco)
i need some help with some shaders on the pain of the car so the paint can look more realistic, i never worked with shaders so i don't know how to implement them, a good help will be appreciated...
more features will be avaible for example: changing the style of tuning : cult style, rat style, german style, old school and so on....
it is a big project and one single person who writes code and makes 3d models and that is me so the progress is a little slow, hope you guys like it, thanks for irrlicht community for this great 3d engine which never stops to amaze me...
for the moment user can change: suspension height via scroll bar, negative camber on rear wheels, wheel spacers up to 5cm, bodykit from :rieger, kamei, spoilers, side skirts, bumpers, whipers (dtm style, shaved style), the front grille (2 lights and 4 lights, also badgeless), color will be avaible soon, user can change the car model from mk1 golf gti to mk1 golf cabriolet, more models will come (mk2 golf, mk2 golf rallye and country, mk3 golf, mk4 golf, mk5 golf, mk6 golf, beetle, bus, scirocco)
i need some help with some shaders on the pain of the car so the paint can look more realistic, i never worked with shaders so i don't know how to implement them, a good help will be appreciated...
more features will be avaible for example: changing the style of tuning : cult style, rat style, german style, old school and so on....
it is a big project and one single person who writes code and makes 3d models and that is me so the progress is a little slow, hope you guys like it, thanks for irrlicht community for this great 3d engine which never stops to amaze me...
reply
thanx to some of my friends the project has a new domain and community board
you are wellcome to join: http://vdc.vwclub.ro/
you are wellcome to join: http://vdc.vwclub.ro/