Effect Files In Irrlicht 1.4
Effect Files In Irrlicht 1.4
been wondering about what irrlicht developers think about effect files.
here's a question for you core developers out there. how do you see effect files integrating into the API?
do you see it being matched to ISceneNode? or something else?
thanks for your time.
here's a question for you core developers out there. how do you see effect files integrating into the API?
do you see it being matched to ISceneNode? or something else?
thanks for your time.
by the way, i found this article about effect files interesting.
http://www.toymaker.info/Games/html/effects_files.html
http://www.toymaker.info/Games/html/effects_files.html
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It's something like Ogre engine's material file. It makes the setup of materials, textures, shaders, etc more easily.FlyingIsFun1217 wrote:Call me stupid for not knowing, but what are 'effect' files? Shaders? What are their purposes?
Thanks!
FlyingIsFun1217
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Nope, actually it is more like Ogre materials than plain shaders. It is Ogre materials with shaders embedded all in one file one could say, but missing many features of Ogre materials.JP wrote:No no, they're Direct X shaders, as the link dlangdev posted says!
Still very interesting. Will this be DirectX only then and will everything be supported?
in rendermonkey, i'm seeing opengl es 2.0 being used side-by-side with directx.
runs absolutely fantastic on my radeon 3850 card.
it seems that the sample effects ran faster on opengl than directx. but i can't validate it with numbers.
that could probably be the answer to your question.
not sure how irrlicht core developers will fold it into the api, though.
runs absolutely fantastic on my radeon 3850 card.
it seems that the sample effects ran faster on opengl than directx. but i can't validate it with numbers.
that could probably be the answer to your question.
not sure how irrlicht core developers will fold it into the api, though.
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i thhink the possibilty to make an effect file in an editor like say, rendermonkey by amd or the nvidia fx composer and use it as is wud be awesome , it wud make a hell of a lot more games use shaders and most likely improve the look of things.
i love shaders they obvoiously are incredibly useful... and i think irrlicht is good at handling them but wud be way better at handlindg multiple passes, techniques etc...
i love shaders they obvoiously are incredibly useful... and i think irrlicht is good at handling them but wud be way better at handlindg multiple passes, techniques etc...