1) Data archive 2) Text

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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LosNir
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1) Data archive 2) Text

Post by LosNir »

My last question was solved thanks to bitplane.

I got 2 more questions (maybe it will be my questions thread :P)

1) Instead of having folders for each material (model, textures, sounds ETC)
i wanna have them zipped / rar in a data file and then loaded & extracted within IrrLicht. How could i do that?

2) How the hell i print text on screen? i tried addStaticText but the fotn is to small and unreadable.

Thanks! :)
Last edited by LosNir on Wed Dec 19, 2007 8:22 pm, edited 1 time in total.
bitplane
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Post by bitplane »

try fpsCam->setInputReceiverEnabled(false)
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LosNir
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Post by LosNir »

Thanks bitplane, that did the trick :D
keless
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Post by keless »

look up the function addZipFileArchive()
a screen cap is worth 0x100000 DWORDS
arras
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Post by arras »

Code: Select all

guienv->getSkin()->setFont(guienv->getFont("media/font.bmp"));
Changes default font with your one. There is font tool in Irrlicht directory with which you can create custom fonts.
JP
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Post by JP »

Just a suggestion, don't keep changing the original post in the thread to update with new questions, just post the new questions at the end of the current thread or start a new one, it's a bit confusing if the original post keeps changing as then a lot of posts underneath it won't make sense to the new questions!
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LosNir
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Post by LosNir »

Ok thanks for the tip :)

I'll just update the title so it will match the new question next time.

Edit:

Oh sorry! didnt see your post arras, thank you!
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