Shopping cart revenge is a crash racer, a destruction racing game where the objective is to crash into each other. With an arena style system for multiplayer, and a great time challenge modes to be added, this could be the way to waste your time.
What started as a mini game has developed quite nicely so i decided to push on and make it a full game. With all the blows and whistles, you can expect a fully playable game sometime soon.
Single Player Modes :
Time attach mode
Damage mode
AI Arena
(tba)
Multiplayer :
As an arena based game in multiplayer, there is a large amount of destruction to be had. Altough there is classic racing, there is definately more desruction then racing going on. Aim at being number one through score, or just race without damage to see who is the best driver.
Technical details :
The texture mapping im attempting is quite high resolution making the maps file size quite large, but the payoff is worth it considering my maps for the game wont be excessively large sized terrain.
The game will feature sponsors and ad placing in game... where i have a few sponsors already If you feel inclined, let me know. i also am including a whole bunch of community banners, such as gamedev,irrlicht etc.
Recommended requirements for now :
Pixel shader 2 support
256 MB ram
128 Mb gfx card
Hard drive space (unsure how much yet)
1.8 ghx processor
Playing the game :
The game has a few things that balance it. the winning player always starts at a disadvantage, the bottom feeder starts with the best position. The physics are (atm) newton and ragdolls make the game hilariously funny for when u get hit too hard and tumble out and get ridden over etc There are some bonus maps that u can unlock at a later stage (imagine say, a shopping mall full of ragdolls, scoring points for each person u knock down etc)
[SCREENS AND UDATES]
I keep track of the updates in the folder
www.owned.co.za/progress
if you wanna browse what im working on...its by date format (mm,dd,yy_#)
This quote block is where ill keep the files and updates
Latest
[ 13 feb 2008 ]
http://www.youtube.com/watch?v=MILzYtNM9cs
[ 14 feb 2008 ]
http://www.youtube.com/watch?v=AeTA-H_Y48o
[21 dec 2007]
A promo
http://www.owned.co.za/progress/scr_promo_1.jpg
NEW UPDATES 01-03-2008
the maps are coming along nicely, the texturing takes a while but is quite worth it for the outcome. the bloom i am tweaking as i go along its far from satisfying
http://www.owned.co.za/progress/01.03.2008_01.jpg
http://www.owned.co.za/progress/01.03.2008_02.jpg
http://www.owned.co.za/progress/01.03.2008_03.jpg
http://www.owned.co.za/progress/01.03.2008_04.jpg
http://www.owned.co.za/progress/01.03.2008_05.jpg
http://www.owned.co.za/progress/01.03.2008_06.jpg
http://www.owned.co.za/progress/01.03.2008_07.jpg
http://www.owned.co.za/progress/01.03.2008_08.jpg
http://www.owned.co.za/progress/01.03.2008_09.jpg
These shots are in a buggy testmap, the scale of the world is larger then it should be, as you may notice and the physics materials arent adjusted right yet.
BTW, that small map is 60 something MB, so gimme a little more time to scale it down, and ill upload asap
Thank you for any feedback or ideas in advance, im open to suggestions and such...Anyone wanting to get involved you may give ideas, i will see what can be involved in.
FuzzYspo0N