If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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arnir
- Competition winner
- Posts: 154
- Joined: Sat Jan 20, 2007 4:36 pm
- Location: Czech Republic
Post
by arnir »
code:
Code: Select all
IAnimatedMesh* mesh = smgr->getMesh( "model.ms3d" );
IAnimatedMeshSceneNode* gunNode = smgr->addAnimatedMeshSceneNode( mesh );
and i want, if animation end, set animation speed to 0
Code: Select all
if(gunNode->getEndFrame()== gunNode->getFrameNr())
{
gunNode->setAnimationSpeed(0);
}
but compiler write error
class irr::scene::IAnimatedMeshSceneNode' has no member named 'getEndFrame'
but this class has getEnd member...
thanks
programmer is bad designer
designer is bad programmer
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mqrk
- Posts: 16
- Joined: Mon Dec 10, 2007 5:55 am
Post
by mqrk »
Which version of irrlicht are you using? It looks like that function was added in version 1.3
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arnir
- Competition winner
- Posts: 154
- Joined: Sat Jan 20, 2007 4:36 pm
- Location: Czech Republic
Post
by arnir »
mqrk wrote:Which version of irrlicht are you using? It looks like that function was added in version 1.3
oh yes, i using 1.2
thx
programmer is bad designer
designer is bad programmer