Hello, Old friends saying Hi!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Hello, Old friends saying Hi!

Post by Joe_Oliveri »

Hello guys. It's been a long time since I have logged into these forums. My development work has lead me away from Irrlicht for to long. I am glad to see that the community has grown.

Irrdev Center has been down for a few months now :(

I have the old files from it on my new host, hasn't been updated in about a year. I am going to try, to get it up to date. So much has changed.
http://www.thadamnitalian.org/irrdev

My job has brought me away from C++. I am now programming in C# (Kinda like it) and using Microsoft XNA. We can talk about that another time.

Looks as though I am still a moderator. So watch out. :)

Oh, and Merry Christmas.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Hey there, I was actually wondering where you came from when I saw your recent posts, until I saw this. :P

How is XNA like?

PS: Nice site
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Wondering where I came from?

Oh man, well XNA is ummm... fun? Yeah. It's pretty simple to use. But it's not complete and there are limitations, a few of them. My job requires me to use it however. It's great for building an engine from the ground up using C# and about the only good thing a step up from using managed directx it self. You can get things done a lot faster with it for sure.

Do I like it more then Irrlicht? Not really.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

I remember having to research XNA for my work as well. Yeah, it was 'fun', cute and small and easy to play around with. But yes again; definately under developed. Missing tonnes of features that I'd consider vital.
a screen cap is worth 0x100000 DWORDS
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