The previous post is too long so I guess it's better to post a new one. So... everything is consider done. I can't add much things as I'll be offline tomorrow until I reach my college. Finally going to be a college student.
Anyway...
Coming Back Home is a mini game about an alien who is on the way going back to his home planet. But there are tons of asteroids floating on his pathway. He has to dodge all the asteroids so that he can reach his home safely.
Screenshots:
Control:
Hit by asteroids = damage; hit by stars = heal:
Died...
Download:
http://zhieng.zerocore.net/games
Coming Back Home (released)
Coming Back Home (released)
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I still don't understand why!
Some people can launch it but some cannot. Is it driver problem?
Some people can launch it but some cannot. Is it driver problem?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Well that is because of an runtime error =)
Are you using visual c++ express bu any chance?
Or the normal visuals aswell.
They need an runtime for the game to be executed on some elses pc.
Just search for visual c++ <version name> runtime on google that should help you out
EDIT
I tryed the game it was pretty good i liked it =)
But i couldnt see the textures.
Did you render it in opengl perhaps?
Because im running vista and most opengl programs have a similar problem like that.
Other wise it was very playable and i didnt found any bugs =D
Are you using visual c++ express bu any chance?
Or the normal visuals aswell.
They need an runtime for the game to be executed on some elses pc.
Just search for visual c++ <version name> runtime on google that should help you out
EDIT
I tryed the game it was pretty good i liked it =)
But i couldnt see the textures.
Did you render it in opengl perhaps?
Because im running vista and most opengl programs have a similar problem like that.
Other wise it was very playable and i didnt found any bugs =D
Last edited by tera4d on Sun Dec 30, 2007 12:44 pm, edited 1 time in total.
tryed it...the alien is invisible...in other terms unplayable.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
yeah... visual c++ express, and hell yea opengl, because I was plan to make a linux version as well. Hmm, maybe I should compile it with Code::Blocks? And DirectX for windows version. WTF microsoft I hate you!!
EDIT: Compiled using Code::Blocks + mingw. Everything's fine now except the DirectX9... I can't launch dx9 version myself. I'm using 1.4 (not svn). Was directx disabled for gcc?
EDIT: Compiled using Code::Blocks + mingw. Everything's fine now except the DirectX9... I can't launch dx9 version myself. I'm using 1.4 (not svn). Was directx disabled for gcc?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Worked fine on my AMD Mobile Sempron 2600+ 866 Mhz, 256 MB RAM, ATI Raedon Xpress 200M
Piece of cake: http://i177.photobucket.com/albums/w235 ... nished.jpg
Great framerate, great gameplay, great game!
Piece of cake: http://i177.photobucket.com/albums/w235 ... nished.jpg
Great framerate, great gameplay, great game!
TheQuestion = 2B || !2B
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