After reading over a paper on Client side prediction I realize I need to be able to 'save' world states.
I've looked through the newton and bullet API docs, but can't find anything like it. I there some way in these engines I can save the world state separate from the current simulation state and later revert to that state? or would I have to implement that myself?
client side prediction and physics engine
-
- Admin
- Posts: 3590
- Joined: Mon Oct 09, 2006 9:36 am
- Location: Scotland - gonnae no slag aff mah Engleesh
- Contact:
I'm not familiar with those libraries, but in general I'd recommend always handling your definitive world state yourself, even if it means duplicating data. I'd never rely on a 3rd party library for that, if for no other reason that it would tie me in to it.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way