Alien Invaders - More Than Game!

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Error!st
Posts: 12
Joined: Sun Nov 25, 2007 2:09 pm
Contact:

Alien Invaders - More Than Game!

Post by Error!st »

Started developing of a mixed-game Alien Invaders. Based on Irrlicht. Commercial. All questions, discussions are here. Main developer and programmer - Shybovych Artem (shybovycha@walla.com) aka Error!st.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

How very informative ;)

I was expecting at least some details on the game, n what way it was 'more than a game' and how exactly is it a mixed game?

Anyway, definetly put me down for around ten thousand copies eh? ;)
Image Image Image
Saturn
Posts: 418
Joined: Mon Sep 25, 2006 5:58 pm

Post by Saturn »

How about being a bit more restrictive about this subforum? I mean there are real projects burried in the depth of this subforum, but no one knows, because the gems are hidden beneath a pile of sloppy and vague "announcements", that never get a follow-up.

The Ogre forum has its Showcase forum, with the requirement to only post there if you actually have something to show. Maybe that's an idea for this subforum too?
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Yeah Im 100% with Saturn on this, people should only post stuff when they have something to show, maybe creating a new "Showcase" forum with this requirement alongside this one will ease the progression towards that ideal.

Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Terseness exciting. Builds urgency. Feel compelled. To virally market. Your product. Using split. Infin. Itives.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Error!st
Posts: 12
Joined: Sun Nov 25, 2007 2:09 pm
Contact:

Post by Error!st »

;) I'm just impressed... When I was writting this annoucment, I HAVEN'T started project! Now, project really started! This game includes ALL basic genres (strategy, FPS, RPG, Action, simulator). Using Tokamak physic engine. Scenery excepts.
FlyingIsFun1217
Posts: 219
Joined: Fri Apr 13, 2007 8:29 pm
Location: Illinois
Contact:

Post by FlyingIsFun1217 »

Not even started...?

This is why we need to only allow finished work to be shown in Project Announcements.

FlyingIsFun1217
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

And shockingly, even though development has 'lurched forward' there's still no real information on the game :lol:
Image Image Image
SwitchCase
Posts: 170
Joined: Sun Jul 01, 2007 11:41 pm
Location: Manchester, UK

Post by SwitchCase »

Is he serious!?
dlangdev
Posts: 1324
Joined: Tue Aug 07, 2007 7:28 pm
Location: Beaverton OR
Contact:

Post by dlangdev »

can this thread be classified under the "divine inspiration" sub-group.

thanks.
Image
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Please, be serious, only *finished* projects? These can be submitted to Niko for integration into the Irrlicht website, but here we can also bear with any kind of planning or production phase.
And having dozens of people posting basically the same also does not make sense, so let's try to keep such kind of posts to those people who already presented at least one full-featured *finished* project in this forum. All the others please keep quiet or restrict yourselves to the constructive and postitive kind of criticism.
lostclimategames
Posts: 331
Joined: Sat Sep 02, 2006 4:11 am
Location: Michigan
Contact:

Post by lostclimategames »

a good way to fix this problem is to have two threads, a showcase one, and showcase two. Showcase one is to show off WIP's and Showcase two is only for finished(published, whether it be as freeware, or as commercial) or nearly finished projects. If anyone is part of the 3D gamestudio forums, they know what im talking about, the link to there forum is below if you want to look there for an example:

http://coniserver.net
___________________________
For all of your 3D/2D resource needs:
Image
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

hybrid wrote:let's try to keep such kind of posts to those people who already presented at least one full-featured *finished* project in this forum.
Wouldn't that preclude you? :P

You don't have to be married to a supermodel to be able to spot a minger.

OK, constructive comment.

Error!st, could I have a look at your design documentation, please? Your user stories, state transition diagrams, test cases, all that sort of stuff. As you said it's a commercial project, you'll have done those first, right?
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
kornwaretm
Competition winner
Posts: 189
Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
Contact:

Post by kornwaretm »

bravo!
what a rare moment just hapen.
btw i like the spirit here.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

rogerborg wrote:
hybrid wrote:let's try to keep such kind of posts to those people who already presented at least one full-featured *finished* project in this forum.
Wouldn't that preclude you? :P
I posted some information about the project we did with Irrlicht some years ago. It included several hundred pages of documentation (the complete project, not just the Irrlicht part). But I did not post any criticism, either, nor would I really want to.
Post Reply