client side prediction and physics engine

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JPulham
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Joined: Sat Nov 19, 2005 12:06 pm

client side prediction and physics engine

Post by JPulham »

After reading over a paper on Client side prediction I realize I need to be able to 'save' world states.
I've looked through the newton and bullet API docs, but can't find anything like it. I there some way in these engines I can save the world state separate from the current simulation state and later revert to that state? or would I have to implement that myself?
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rogerborg
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Post by rogerborg »

I'm not familiar with those libraries, but in general I'd recommend always handling your definitive world state yourself, even if it means duplicating data. I'd never rely on a 3rd party library for that, if for no other reason that it would tie me in to it.
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dlangdev
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Post by dlangdev »

hi josh,

please keep posting your thoughts or any findings you make regarding client-server states. i'm currently digging stuff like that and would like to learn more.
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