In function `int main()' `irr::f32 irr::core::matrix4::M[16]' is private
within this context.
for this code
Code: Select all
matrix4 projMatrix;
projMatrix.makeIdentity();
projMatrix.M[0] = 1.0f;
projMatrix.M[8] = -1.0f;
projMatrix.M[1] = 0.5f;
projMatrix.M[5] = 1.0f;
projMatrix.M[9] = 0.5f;
projMatrix.M[10] = 0.0;
So any help with isometric tiling would be very helpful.