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// Create a box primitive. 38 is just an estimated value of the size of the model,
float x = 4 * IrrToNewton;
float y = 4 * IrrToNewton;
float z = 8 * IrrToNewton;
NewtonCollision* collision;
collision = NewtonCreateBox(nWorld, x, y, z, NULL);
But the object will fall through the floor and wall more than 6 times when you throw it 10 times...
Is the model too small so he doesn't see the collision?
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I doubt Newton would have that problem, but I have no idea what else it could be, providing you level geometry was fed in correctly. I suggest you post this on the Newton forum if your sure there's no mistake in any of your code.
I read that thread on the Newton forum, and I must admit I'm surprised that the engine cares about size. Relative size maybe, but assuming that the size of the triangles in whatever your using for world geometry aren't too huge compared to the object, I find it dissapointing that Newton has a problem with the size.