My .x mesh has an animation. I use getAbsolutePosition() to find the location of a joint node. It works when normal. However, when I set the scene node that use the mesh to invisible, by setVisible(false). The getAbsolutePosition() no longer correct.
I have tried to use updateAbsolutePosition(), it still incorrect. I guess the main reason is it does not update the RelativeTransformation. So I always get the absolute position of the joint of the first frame.
The only help I can give is advising to change the thread's subject as its unclear about what you really want to ask. Phrase a more detailed subject for better help.