Abilities of Irrlicht Engine regardind state of the art 3D?

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sio2
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Post by sio2 »

rogerborg wrote:
sio2 wrote:Give me a SpeedTree license and an artist or two and I could do something like that. If I had the time. :wink:
Give me some eggs and I could have bacon and eggs. If I had any bacon. ;)
Yes, but I've already made bacon-and-eggs many times. :mrgreen:

Anyway, I think I've ready shown that I can actually produce stuff rather than babble on about how great their project is going to be.
sio2
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Post by sio2 »

vermeer wrote:for so me reason every body is wanting collada support, everywhere... Dunno, I was a bit not fan of it at beguining, but is probably the best 1:1 from art content to engines. Still not sure in character animation case, I find md5 so optimal..
Give me a SpeedTree license and an artist or two and I could do something like that. If I had the time.
Give me just time as to have a second parallel life, and I would join fully any project. But am one-dimensional (old) guy yet ;)
Already implemented my own MD5 scene node. No, you can't have it, 'cos you and rogerborg made fun of me... :twisted:
bitplane
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Post by bitplane »

sio2 wrote:Already implemented my own MD5 scene node. No, you can't have it, 'cos you and rogerborg made fun of me... :twisted:
I'll be nice to you :cry:
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vermeer
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Post by vermeer »

hey... :lol:

Was making fun of myself, actually... And the sadness I have for time being so ridiculously small always...

Anyway, I have very different breakfasts :D :D Other culture, I guess...

However, I don't use Irrlicht :P If any, I use certain other engine (no, is not Ogre...and yep, uses md5) and am just the artist in there.. I suppose I hang around here as somewhat like the comunity, and also the main engine heading... Maybe for a future. Most probaly is just habit.
Finally making games again!
http://www.konekogames.com
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