I like how Irrlicht has support for multiple 3d extensions
But I like how Ogre has more Physics wrappers...
So I have no idea which one I should use, so that's why I cam here
![Smile :)](./images/smilies/icon_smile.gif)
Thank you
Not true. How many DLLs depends on what functionality you want to use, minimum are two: ogremain and a rendersystem. And "bloating" has nothing to do with the number of files.twilight17 wrote:Yeah, I tried both, and Irrlicht does have just 1 DLL compared to Ogre's like 10, and you have to have 3 .cfg files with your game, so it gets really bloated...I'll keep messing with both and decide within 3 days... ill let everyone know how this goes
Thanks for the info, so you're saying that Irrlicht is free to use in all types of projects? (such as freeware, open source, and commercial?)bitplane wrote:My original reason for choosing Irrlicht over Ogre was the license, can't really comment on the functionality because I haven't used Ogre. I've read part of the API docs and downloaded it, and does seem a bit more complicated and it is larger, but I agree it's more mature and has better tools.
Again my main argument was that the things I learn with Irrlicht could one day be used commercially (not just in game and demo projects), I do this just for fun, but couldn't see the sense in investing all my free time learning an LGPL API. Zlib is a better license choice for long term skills investment imo.
Nice to see this thread hasn't developed into a flame war yet! Try to keep it this way folks
LGPL licensed libraries (like Ogre) can be used with commercial projects without paying anyone anything.twilight17 wrote:So you're saying that Irrlicht is free to use in all types of projects? (such as freeware, open source, and commercial?)
and Ogre is just freeware and open source, but I would have to pay for commercial?