Map size
Is there any large outdoor RPG that doesn't use it's own custom level format and a streaming seamless world loader?zyclop wrote:is it possible to create a MMORPG with irrlicht
Irrlicht is a graphics engine, not a game engine and certainly not a MMORPG construction kit.
If you don't know how MMORPGs work then you have no chance of making one with Irrlicht (or any graphics library), if this is your goal, save yourself the trouble and buy a MMORPG maker.
I only wanted to know that it is possible to open huge area map files...
I know, that i can't use Irrlicht as a gameengine and I know, that I need some network tools. But I can use Irrlicht for graphic rendering. And see the RPG projects which are realized with Irrlicht ^^ an MMORPG can't be such difficult, that it is impossible to do
Take a look at this project: http://www.coolhouse.fi/gekkeiju/?page=info
A dungeon MMORPG based on Irrlicht ^^
@bitplane there is no MMORPG-Maker anywhere in the internet... Such a program is not invented yet, i think ^^
I know, that i can't use Irrlicht as a gameengine and I know, that I need some network tools. But I can use Irrlicht for graphic rendering. And see the RPG projects which are realized with Irrlicht ^^ an MMORPG can't be such difficult, that it is impossible to do
Take a look at this project: http://www.coolhouse.fi/gekkeiju/?page=info
A dungeon MMORPG based on Irrlicht ^^
@bitplane there is no MMORPG-Maker anywhere in the internet... Such a program is not invented yet, i think ^^
Nice, looks like a cool game.. However, according to the post it's not an MMO, and it took 5 years to make.
Back to your question, it depends how huge you mean by huge. If you want a real massive, free-roaming world the size expected by a MMO released in 2013, then you'll have to write a multi-threaded, streaming seamless world loader. (among other things)
Back to your question, it depends how huge you mean by huge. If you want a real massive, free-roaming world the size expected by a MMO released in 2013, then you'll have to write a multi-threaded, streaming seamless world loader. (among other things)